Qubet  1.0
The ultimate QGL addicting videogame!
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Level Member List

This is the complete list of members for Level, including all inherited members.

addObstacle(Obstacle *_obstacle)Level
ambientMusicFilenameLevelprivate
asphaltSkinLevelprivate
clearObstaclesList()Level
clearTempObstaclesList()Level
currentObstacleIdLevelprivate
deleteObstacle(GLint _id)Level
draw(GLboolean simplifyForPicking)Level
filenameLevelprivate
getAmbientMusicFilename()Level
getFilename()Level
getGravity()Level
getIsInStory()Level
getLength()Level
getName()Level
getObstacleListCount()Level
getObstaclesList()Level
getSkyboxName()Level
getWidth()Level
gravityLevelprivate
isInStoryLevelprivate
isLoadedLevelprivate
lengthLevelprivate
Level(QString _name, GLfloat _length, GLfloat _width, QObject *_parent=0, Skin *_asphaltSkin=NULL)Levelexplicit
Level(QString _filename, QObject *_parent=0, Skin *_asphaltSkin=NULL)Levelexplicit
load()Level
moveObstacle(GLint _id, Vector3f *newCell)Level
nameLevelprivate
obstaclesListLevelprivate
parentLevelprivate
save(bool *newlyCreated=0)Level
setFilename(QString _filename)Level
setGravity(GLfloat _gravity)Level
setIsInStory(bool _isInStory)Level
setName(QString _name)Level
skyboxNameLevelprivate
tempObstaclesListLevelprivate
widthLevelprivate
~Level()Level