34 GLvoid drawRectangle(GLfloat x, GLfloat y, GLuint texture = 0,
bool repeat =
false);
46 GLvoid drawPrism(GLfloat x, GLfloat y, GLfloat z,
Skin *skin = NULL,
bool invertBackTexture =
false,
bool repeat =
false);
53 GLvoid setTextureRepeat(
bool repeat);
60 GLvoid drawObstacle(GLuint
id);
99 Vector3f *getObstacleBoundingBox(GLuint
id);
106 GLvoid setMaterialColor(
int color);
113 GLvoid setMaterialColor(QColor color);
133 Vector3f *obstaclePositionToCell(
Vector3f *position, GLuint obstacleModelId);
135 #endif // UTILITIES_H
It is the Skin Class.
Definition: skin.h:30
Structure that rapresents a Vector of float in a 3-D space.
Definition: vector3f.h:31