22 #include "utilities.h"
42 explicit Skybox(
Skin *_skin, GLfloat _emissionFactor = 0.6f, GLfloat _cubeSide = 40.0f);
QVector< GLfloat > disabledVector
Definition: skybox.h:100
GLfloat getCubeSide()
Returns the side of the Skybox cube.
Definition: skybox.cpp:78
It is the Skybox Class.
Definition: skybox.h:30
GLvoid setCubeSide(GLfloat _cubeSide)
Set the side of the Skybox cube.
Definition: skybox.cpp:73
It is the Skin Class.
Definition: skin.h:30
GLvoid setEmissionFactor(GLfloat _emissionFactor)
Set the emission factor of the Skybox.
Definition: skybox.cpp:56
Skin * getSkin()
Returns the Skybox Skin.
Definition: skybox.cpp:51
GLvoid setSkin(Skin *_skin)
Set the Skybox Skin.
Definition: skybox.cpp:46
GLvoid draw()
Draw the Skybox.
Definition: skybox.cpp:83
QVector< GLfloat > emissionVector
Definition: skybox.h:99
Skybox(Skin *_skin, GLfloat _emissionFactor=0.6f, GLfloat _cubeSide=40.0f)
Create a Skybox object.
Definition: skybox.cpp:21
~Skybox()
Safely destroy skybox object.
Definition: skybox.cpp:40
Skin * skin
Definition: skybox.h:98
GLfloat cubeSide
Definition: skybox.h:101
GLfloat getEmssionFactor()
Returns the emission factor of the Skybox.
Definition: skybox.cpp:68