Qubet  1.0
The ultimate QGL addicting videogame!
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Game Member List

This is the complete list of members for Game, including all inherited members.

adjectiveCubeStringGameprivate
alphabetGameprivate
angleRotVolumeCubeGameprivate
asphaltSkinGameprivate
audioEnabledGameprivate
cameraOffsetGameprivate
collided()Gameprivateslot
collision()Gamesignal
continueGame()Gameprivate
countdown()Gameprivate
createResultStrings()Gameprivate
cubeGameprivate
currentActionsGameprivate
currentLevelGameprivate
deathCounterGameprivate
deathsGameprivate
draw(GLboolean simplifyForPicking=false)Game
enableAudio(bool enabled)Gamesignal
exploded()Gameprivateslot
explosionFinished()Gameprivateslot
explosionShaderGameprivate
Game(QMap< GLint, GLuint > &_iconsList, Alphabet *_alphabet, Skin *_skin, QMap< GLint, Level * > &_levelsList, QObject *_parent=0, bool _audioEnabled=true, QGLShaderProgram *_explosionShader=NULL)Gameexplicit
Game(QMap< GLint, GLuint > &_iconsList, Alphabet *_alphabet, Skin *_skin, Level *_level, QObject *_parent=0, bool _audioEnabled=true, QGLShaderProgram *_explosionShader=NULL)Gameexplicit
gameClosedSignal()Gamesignal
gameTypeGameprivate
gridSkinGameprivate
hideLevelName()Gameprivateslot
iconsListGameprivate
initGame()Gameprivate
introStepGameprivate
isExplodingGameprivate
isPausedGameprivate
isQuittingGameprivate
itemClicked(QMouseEvent *event, QList< GLuint > listNames)Gameprivateslot
keyPressed(QKeyEvent *event)Gameprivateslot
keyPressedSignal(QKeyEvent *event)Gamesignal
levelGameprivate
levelCompleted()Gameprivateslot
levelNameGameprivate
levelOffsetGameprivate
levelsListGameprivate
mouseMoved(QMouseEvent *event, QList< GLuint > listNames)Gameprivateslot
mouseReleased(QMouseEvent *event)Gameprivateslot
nextGameprivate
nextLevel()Gameprivate
parentGameprivate
pauseGame()Gameprivate
playAmbientMusic(QString filename)Gamesignal
playEffect(QString effectName)Gamesignal
playLevel()Gameprivate
positionControllerGameprivate
quitGame()Gameprivate
quitLabelGameprivate
resultsCubeStringGameprivate
setMouseMovementTracking(int mode)Gamesignal
setSkybox(QString skyboxName)Gamesignal
showingResultGameprivate
skinGameprivate
startGame()Game
stateLabelGameprivate
stopAmbientMusic()Gamesignal
volumeSkinGameprivate
waitCounterGameprivate
wheelScrolled(QWheelEvent *event)Gameprivateslot
~Game()Game